Next, press ⌘C on the keyboard – this will copy the icon’s graphics to the system clipboard. Step 3: Launch the stock Preview app from your Dock. If it’s not in the Dock, use the Spotlight icon in the upper right corner of the Mac’s menubar and type ‘Preview’ to locate the app (tip: it’s inside the Applications folder by default). . Mac apps require 10 icon files. iPhone apps require 9 icon files. iPad apps require 10 icon files. iOS Universal apps require 15 icon files. Apple Watch apps require 11 icon files as well as the iOS icon files. Sticker Pack apps require 13 icon files. iMessages apps require 9 icon files as well as the iOS icon files. So, if you’re faced with crossed-out apps, here are some strategies to deal with it. Look for a 64-bit App Update: If you have a favorite 32-bit app that no longer works, visit the developer’s website to see if a 64-bit version of the app is available. Alternately, you can check for a newer version on the Mac App Store.
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Icon Maker & Converter is a free maker or image to icon converter Mac app, which you can use as your very own icon creator to design icon generator or icon resize, whatever you may call it. The interface of this image to icon converter and maker is extremely user-friendly and straightforward.
Every app has an icon/logo that represents it, and that icon appears in multiple locations in the Windows shell:
This article covers the basics of creating app icons, how to use Visual Studio to manage them, and how manage them manually, should you need to.
(This article is specifically for icons that represent the app itself; for general icon guidance, see the Icons article.)
Icon types, locations, and scale factors
By default, Visual Studio stores your icon assets in an assets subdirectory. Here's a list of the different types of icons, where they appear, and what they're called.
* Used unless you choose to display only uploaded images in the Store.
To ensure these icons look sharp on every screen, you can create multiple versions of the same icon for different display scale factors.
The scale factor determines the size of UI elements, such as text. Scale factors range from 100% to 400%. Larger values create larger UI elements, making them easier to see on high-DPI displays.
Windows automatically sets the scale factor for each display based on its DPI (dots-per-inch) and the viewing distance of the device.(Users can override the default value by going to the Settings > Display > Scale and layout page.)
Because app icon assets are bitmaps and bitmaps don't scale well, we recommend providing a version each icon asset for each scale factor: 100%, 125%, 150%, 200%, and 400%. That's a lot of icons! Fortunately, Visual Studio provides a tool that makes it easy to generate and update these icons.
Microsoft Store listing image
'How do I specify images for my app's listing in the Microsoft Store?'
By default, we use some of the images from your packages in the Store, as described in the table at the top of this page (along with other images that you provide during the submission process). However, you have the option to prevent the Store from using the logo images in your app's packages when displaying your listing to customers on Windows 10 (including Xbox), and instead have the Store use only images that you upload. This gives you more control over your app’s appearance in various displays throughout the Store. (Note that if your product supports earlier OS versions, those customers may still see images from your packages, even if you use this option.) You can do this in the Store logos section of the Store listing step of the submission process.
When you check this box, a new section called Store display images appears. Here, you can upload 3 image sizes that the Store will use in place of logo images from your app’s packages: 300 x 300, 150 x 150, and 71 x 71 pixels. Only the 300 x 300 size is required, although we recommend providing all 3 sizes.
For more info, see Display only uploaded logo images in the Store.
Managing app icons with the Visual Studio Manifest Designer
Visual Studio provides a very useful tool for managing your app icons called the Manifest Designer.
If you don't already have Visual Studio 2019, there are several versions available, including a free version, (Visual Studio 2019 Community Edition), and the other versions offer free trials. You can download them here: https://developer.microsoft.com/windows/downloads
To launch the Manifest Designer:
https://poever924.weebly.com/blog/can-i-install-linux-app-on-mac. Visual Studio displays the Manifest Designer.
Generating all assets at once
The first menu item in the Visual Assets tab, All Visual Assets, does exactly what its name suggests: generates every visual asset your app needs with the press of a button.
All you need to do is supply a single image, and Visual Studio will generate the small tile, medium tile, large tile, wide tile, large tile, app icon, splash screen, and package logo assets for every scale factor.
To generate all assets at once:
Visual Studio generates your image files and adds them to project. If you want to change your assets, simply repeat the process.
Scaled icon assets follow this file naming convention:
filename-scale-scale factor.png
For example,
Square150x150Logo-scale-100.png, Square150x150Logo-scale-200.png, Square150x150Logo-scale-400.png
Notice that Visual Studio doesn't generate a badge logo by default. That's because your badge logo is unique and probably shouldn't match your other app icons. For more info, see the Badge notifications for Windows apps article.
More about app icon assets
Visual Studio will generate all the app icon assets required by your project, but if you'd like to customize them, it helps to understand how they're different from other app assets.
The app icon asset appears in a lot of places: the Windows taskbar, the task view, ALT+TAB, and the lower-right corner of Start tiles. Because the app icon asset appears in so many places, it has some additional sizing and plating options the other assets don't have: 'target-size' assets and 'unplated' assets.
Target-size app icon assets
In addition to the standard scale factor sizes ('Square44x44Logo.scale-400.png'), we also recommend creating 'target-size' assets. We call these assets target-size because they target specific sizes, such as 16 pixels, rather than specific scale factors, such as 400. Target-size assets are for surfaces that don't use the scaling plateau system:
Here's the list of target-size assets:
* At a minimum, we recommend providing these sizes.
You don't have to add padding to these assets; Windows adds padding if needed. These assets should account for a minimum footprint of 16 pixels.
Here's an example of these assets as they appear in icons on the Windows taskbar:
Unplated assets
By default, Windows uses a target-based asset on top of a colored backplate by default. If you want, you can provide a target-based unplated asset. 'Unplated' means the asset will be displayed on a transparent background. Keep in mind that these assets will appear over a variety of background colors.
Here are the surfaces that use unplated app icon assets:
Unplated assets and themes
The user's selected theme determines the color of the taskbar. If the unplated asset isn't specifically qualified for the current theme, the system checks the asset for contrast. If it has enough contrast with taskbar, the system uses it. Otherwise, the system looks for a high-contrast version of the asset. If it can't find one, the system draws the plated form of the asset instead.
Target and unplated sizing
Here are the size recommendations for target-based assets, at 100% scale:
More about splash screen assets
For more info about splash screens, see Windows app splash screens. To uninstall app on mac.
More about badge logo assets
Download opendns mac app. When you use the asset generator to generate all the assets you need, there's a reason why it doesn't generate badge logos by default: they're very different from other app assets. The badge logo is a status image that appears in notifications and on the app's tiles.
For more information, see Badge notifications for Windows apps.
Customizing asset padding
By default, Visual Studio asset generator applies recommended padding to whatever image. If your images already contain padding or you want full bleed images that extend to the end of the tile, you can turn this feature off by unchecking the Apply recommended padding check box.
Tile padding recommendations
If you want to provide your own padding, here are our recommendations for tiles.
There are 4 tile sizes: small (71 x 71), medium (150 x 150), wide (310 x 150), and large (310 x 310).
Each tile asset is the same size as the tile on which it is placed.
If you don't want your icon to extend to the edge of the tile, you can use transparent pixels in your asset to create padding.
For small tiles, limit the icon width and height to 66% of the tile size:
For medium tiles, limit the icon width to 66% and height to 50% of tile size. This prevents overlapping of elements in the branding bar:
For wide tiles, limit the icon width to 66% and height to 50% of tile size. This prevents overlapping of elements in the branding bar:
For large tiles, limit the icon width to 66% and height to 50% of tile size:
Some icons are designed to be horizontally or vertically oriented, while others have more complex shapes that prevent them from fitting squarely within the target dimensions. Icons that appear to be centered can be weighted to one side. In this case, parts of an icon may hang outside the recommended footprint, provided it occupies the same visual weight as a squarely fitted icon:
Printer scan mac app. With full-bleed assets, take into account elements that interact within the margins and edges of the tiles. Maintain margins of at least 16% of the height or width of the tile. This percentage represents double the width of the margins at the smallest tile sizes:
In this example, margins are too tight:
Optimizing for specific themes, languages, and other conditions
This article described how to create assets for specific scale factors, but you can also create assets for a wide variety of conditions and combinations of conditions. For example, you can can create icons for high contrast displays or for the light themes and dark themes. You can even create assets for specific languages.
For instructions, see Tailor your resources for language, scale, high contrast, and other qualifiers.
App Icon
Beautiful app icons are an important part of the user experience on all Apple platforms. A unique, memorable icon evokes your app and can help people recognize it at a glance on the desktop, in Finder, and in the Dock. Polished, expressive icons can also hint at an app’s personality and even its overall level of quality.
In macOS 11, app icons share a common set of visual attributes, including the rounded-rectangle shape, front-facing perspective, level position, and uniform drop shadow. Rooted in the macOS 11 design language, these attributes showcase the lifelike rendering style people expect in macOS while presenting a harmonious user experience. To download templates that specify the correct shape and drop shadow, see Apple Design Resources.
IMPORTANT When you update your app for macOS 11, use your new app icon design to replace the icon you designed for earlier versions. You can’t include two different app icons for one app, and the macOS 11 app icon style looks fine on a Mac running Catalina or earlier.
Design a beautiful icon that clearly represents your app. Combine an engaging design with an artistic interpretation of your app’s purpose that people can instantly understand.
Embrace simplicity. Find a concept or element that captures the essence of your app and express it in a simple, unique way, adding details only when doing so enhances meaning. Too many details can be hard to discern and can make the icon appear muddy, especially at smaller sizes.
Establish a single focus point. A single, centered point of interest captures the user’s attention and helps them recognize your app at a glance. Presenting multiple focus points can obscure the icon’s message.
To give people a familiar and consistent experience, prefer a design that works well across multiple platforms. If your app runs on other platforms, use a similar image for all app icons while rendering them in the style that’s appropriate for each platform. For example, in iOS and watchOS, the Mail app icon depicts the white envelope in a streamlined, graphical style; in macOS 11, the envelope includes depth and detail that communicate a realistic weight and texture.
macOS 11
Consider depicting a familiar tool to communicate what people use your app to do. To give context to your app’s purpose, you can use the icon background to portray the tool’s environment or the items it affects. For example, the TextEdit icon pairs a mechanical pencil with a sheet of lined paper to suggest a utilitarian writing experience. After you create a detailed, realistic image of a tool, it often works well to let it float just above the background and extend slightly past the icon boundaries. If you do this, make sure the tool remains visually unified with the background and doesn’t overwhelm the rounded-rectangle shape.
Make real objects look real. If you depict real objects in your app icon, make them look like they’re made of physical materials and have actual mass. Replicate the characteristics of substances like fabric, glass, paper, and metal to convey an object’s weight and feel. For example, the Xcode app icon features a hammer that looks like it has a steel head and polymer grip.
If text is essential for communicating your app’s purpose, consider creating a graphic abstraction of it. Actual text in an icon can be difficult to read and doesn’t support accessibility or localization. To give the impression of text without implying that people should zoom in to read it, you can create a graphic texture that suggests it.
To depict photos or parts of your app’s UI, create idealized images that emphasize the features you want people to notice. Photos are often full of details that obscure the main content when viewed at small sizes. If you want to use a photo in your icon, pick one with strongly contrasting values that make the main subject stand out. Remove unimportant details that make primary lines and shapes fuzzy or indistinct. If your app has a UI that people recognize, avoid simply replicating standard UI elements or using a screenshot in your icon. Instead, consider designing a graphic that echoes the UI and expresses the personality of your app.
Don’t use replicas of Apple hardware products. Apple products are copyrighted and can’t be reproduced in your icons or images. Avoid displaying replicas of devices, because hardware designs tend to change frequently and can make your icon look dated.
Use the drop shadow in the icon-design template. The template includes the system-defined drop shadow that helps your app icon coordinate with other macOS 11 icons.
Consider using interior shadows and highlights to add definition and realism. For example, the Mail app icon uses both shadows and highlights to give the envelope authenticity and to suggest that the flap is slightly open. In icons that include a tool that floats above a background — such as TextEdit or Xcode — interior shadows can strengthen the perception of depth and make the tool look real. Shadows and highlights should suggest a light source that faces the icon, positioned just above center and tilted slightly downward.
Avoid defining contours that suggest a shape other than a rounded rectangle. In rare cases, you might want to fine-tune the basic app icon shape, but doing so risks creating an icon that looks like it doesn’t belong in macOS 11. If you must alter the shape, prefer subtle adjustments that continue to express a rounded rectangle silhouette.
Consider adding a slight glow just inside the edges of your icon. If your app icon includes a dark reflective surface, like glass or metal, add an inner glow to make the icon stand out and prevent it from appearing to dissolve into dark backgrounds.
Keep primary content within the icon grid bounding box; keep all content within the outer bounding box. If an icon’s primary content extends beyond the icon grid bounding box, it tends to look out of place. If you overlay a tool on your icon, it works well to align the tool’s top edge with the outer bounding box and its bottom edge with the inner bounding box, as shown below.
In addition to the bounding boxes and suggested tool placement, the icon design template provides a grid to help you position items within an icon. You can also use the icon grid to ensure that centered inner elements like circles use a size that’s consistent with other icons in the system.
App Icon Attributes
All app icons should use the following specifications.
App Icon Roblox
Don’t provide app icons in ICNS or JPEG format. The ICNS format doesn’t support features like wide color gamut or deliver the performance and efficiency you get when you use asset catalogs. JPEG doesn’t support transparency through alpha channels, and its compression can blur or distort an icon’s images. For best results, add deinterlaced PNG files to the app icon fields of your Xcode project’s asset catalog.
Mac App Icon GeneratorApp Icon Sizes
Your app icon is displayed in many places, including in Finder, the Dock, Launchpad, and the App Store. To ensure that your app icon looks great everywhere people see it, provide it in the following sizes:
Mac Icons Free
Maintain visual consistency in all icon sizes. As icon size decreases, fine details become muddy and hard to distinguish. At the smallest sizes, it’s important to remove unnecessary features and exaggerate primary features to help the content remain clear. As you simplify icons that are visually smaller, don’t let them appear drastically different from their larger counterparts. Strive to make subtle variations that ensure the icon remains visually consistent when displayed in different environments. For example, if people drag your icon between displays with different resolutions, the icon’s appearance shouldn’t suddenly change.
The 512x512 pt Safari app icon (on the left) uses a circle of tick marks to indicate degrees; the 16x16 pt version of the icon (on the right) doesn’t include this detail.
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